Let's get started with the repeat offender;
Barbarian
Heaven
- Can use certain 2 handed weapons in 1 hand
- Can be a tank; can handle more abuse than others
- Can use shouts to improve attacks or scare enemies
Hell
- Fury used for skills diminishes over time
- Attacks are slower than other classes by default
- Little to no magic affinity
Being the returning class from the previous Diablo adventures, it looks like the Barbarian is once again going to be the go-to class for those who are new to Diablo 3, the class is quite adaptable to any player. The barb can be built simply for the nubs, while the build can also get quite complex for the 12-hour a day player as well. The barb also has quite a cookie-cutter and predictable play style, the class has a limited range as far as playability as well, unless of course you get into the extremely unique builds, throw barbs for Diablo 2, for example.
Heaven
- Ranged attacker, keeps out of the battle
- Can set traps to slow, damage and stun enemies
- Quite a few ranged options for attacking
Hell
- Can't take a lot of direct or melee damage
- Class has to balance between 2 different pools for skills
- Not particularly stronger with phyiscal strength or magic
The Demon Hunter is basically a combination of the Amazon and Assassin classes from Diablo 2. Firing multiple arrows, setting traps, tossing grenades or blowing up enemies from a distance still remains this classes specialty. the Demon Hunter's speed and ranged damage is a lot of times under-estimated, and one of your best allies in any battle you enter with this class. Be careful to stay out of combat as much as possible, getting surrounded or stunned will easily spell the end for your Demon Hunter. Also, make sure you're keeping a close eye on your Hatred and Discipline, as this class has a shared skill pool, which can become quite tedious.
Monk
Heaven
- Speed is paramount; the Monk is very quick
- Can deal quite a bit of damage using combos
- Mantras are quite helpful passive skills with many uses
Hell
- Very gear-dependant class, damage is item-based
- Will have trouble in PVP due to slows, snares, etc.
- Will be in danger often, you must deal damage in close
The Monk is quick, versatile, and can pack quite a punch. Mantras are very useful to the Monk, increasing healing, dealing extra damage, or adding other useful power-ups. Combos will enable the Monk to deal that extra damage to enemies or enemy groups, groups that would be very challenging to single players are that much easier for the Monk. This class will not be very useful for PVP, opponents snaring, slowing or trapping the Monk will spell certain death. If you don't have the gear to support this class, it could spell trouble for your Monk as well.
Witch Doctor
Heaven
- Spellcasting is a staple of the Witch Doctor
- Summons and mind control are quite powerful
- Able to stay out of combat, taking minimal damage
Hell
- Physically weak; can't hit for much damage or take hits
- Relies on mana pool quite a bit
- Must have +% spell damage modifiers mid-late game
The Witch Doctor is a very powerful spellcaster with the ability to summon without corpses and add certain modifiers to his/her summons like plague or fire. With these spells and summons, the witch doctor will be able to stay out of direct damage most of the time. If you do not have enough items which add spell damage while progressing through the game, you will begin to find life as a Witch Doctor much more difficult. Being physically weak, you will need to stay out of the fight as often as possible, as you will not be able to take much damage or hit for much damage either.
Wizard
Heaven
- Wizard has a wide variety of spells
- Very powerful timed and untimed spells
- Has a few melee possibilities as well as spells
Hell
- Will not be able to take much physical damage
- Most spells seem to use quite a bit of the mana pool
- Must have +% spell damage modifiers mid-late game
The Wizard looks like quite a powerful caster with a wide range of spells, contrary to the 3 spell types of Diablo 2. Teleport makes its triumphant return to Diablo 3, this skill may make it possible once again for a class susceptible to botting, which could be good or bad depending on how you look at it. The fact that the Wizard has the ability to use spells for ranged or melee attacks will help quite a bit as well. Just like any other mostly ranged spellcaster, the Wizard will not be able to take much physical damage or stay right in the thick of battle for very long. It also seems another downfall of the Wizard will be managing your mana pool and making sure that you leave enough to spare for your daring escape!
That's about it for this week's edition of Heaven vs. Hell, hopefully with all of this information you'll be able to make a much more informed decision about which class you will be starting your Diablo 3 career with. I look forward to your comments as to what topic I should cover for next week!